I’ve started to develop the wireframes for the design of the app – these are like storyboards to describe each step of the process to aid a developer later. They also help work out the logical structure of the app and highlight any possibilities for unexpected behaviours and how to deal with them, without restricting the users’ experience.  There will always be situations that arise that cannot be anticipated, so building in ways to get people back on track is important, as I wouldn’t want them to give up entirely and not complete their walks or upload their data.  In working with these wireframes, I’ve found that I’ve still got lots of technical questions about what’s possible in the final app and though there’s a lot of information available online, attending the workshop in Brighton highlighted for me the benefit of talking to other people who are engaged in the same process and can share their knowledge and experience.  One such group is local to me, Pervasive Media Studio based at Watershed in Bristol, and is a diverse community of artists, technologists and creative companies who give support across a huge variety of projects.  Also, the work that was generated from the ‘outLines’ exhibition in Wells has gone on to be shown at RWA in Bristol, where there has been lots of opportunities to talk to other artists about the process of making and how technology can be used within it.


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