When is a video screen not just a video screen? For media artist Alastair Eilbeck the answer’s simple ­– when it’s TILO. Described as a ‘hybrid display system for arts and culture venues’, TILO – named after an African god of creativity – is the brainchild of Eilbeck and fellow artist James Bailey, collectively known as MeYouAndUs.

This Digital R&D Fund for the Arts project draws on the pair’s experience of creating interactive, participatory public art events, and explores how to integrate this approach into the fabric of an arts building. With technology partners Amaze and Pixel Inspiration, and research partners Creative Exchange at Lancaster University, the year-long pilot period has seen screens installed at FACT in Liverpool and Phoenix, Leicester.

“Our art work as MeYouAndUs doesn’t really sit in a gallery context – we have done gallery pieces but even these have involved a lot of interacting with the public perspective,” says Eilbeck. “So TILO is about how we see a gallery as a public space, rather than as an art gallery.”

What that means in practice is something that, at first glance, looks just like a set of digital flatscreen monitors. And on one level, that’s precisely what it is. But TILO isn’t about the hardware – it’s the tech behind it in the form of sensors and live data feeds that’s important. This turns the screens into something that can record, reflect and interact with the people visiting and using an arts venue. By doing this, says Eilbeck, the idea is to create and reflect the ‘digital soul’ of a building by producing a digital footprint for a physical space.

“It’s about whether you can create a digital entity as a building – in the same way that you can build all this data and community around a website. TILO is saying: what if you located the digital space around a physical structure? All the people who come into that building are potentially leaving a mark, the building can ‘talk’ to those people – and TILO can become like the digital god of the building.”

Long-term viability

Although currently operating in two venues, Eilbeck would like to see screens in at least 10 UK-wide arts organisatins in order to ensure the system’s long-term viability. Through several projects at the pilot venues, MeYouAndUs have demonstrated how TILO can have a dual role as a tool for communicating information about what’s going on in a building, and as a way to develop a lively and fun relationship with the people visiting it.

“The projects that we’ve done with TILO that I’m most pleased with are when people have left a bit of sentiment from their visit,” explains Eilbeck. “I would like TILO to be in a building and in 20 years time you could track back and there’d be a digital memory of the space.”

A TILO project at FACT involved MeYouAndUs producing a work called The Photo Emoticon. Using a hand scanner as a way to engage people with the system and collect anonymous marks from them, visitors to the Liverpool arts venue were asked where they were going in FACT and to pick an appropriate Skype emoticon to describe their mood.

When they submitted their answers, this would in turn draw down images from a Flickr group tagged using the same emoticons – so for example, if the visitor had picked a tongue-out emoticon to reflect their mood, TILO showed a series of images of people with their tongues out.

At Phoenix, this summer’s When I Grow Up incorporated the work of children’s illustrator Maria Pearson, who the pair had worked with on a previous project for Salford University. Utilising body skeleton mapping technology, children visiting the venue stood in front of a TILO screen while a gallery assistant with an iPad asked a series of questions, the aim being to establish a simple statement such as: ‘My name’s John, I’m nine-years-old and when I grow up I want to be an astronaut’.

The children would then be able to make their own character, using Pearson’s illustrations to choose hair colour and style, eyes, face, etc. Around 200 children took part.

“The results of this could be shown anywhere, of course, and on the one hand it’s just a nice, interactive children’s workshop,” says Eilbeck. “But with TILO we kept that data and when people passed the screens throughout the summer they were reflected back as one of those characters the children created – so people are leaving a mark, then at a later point other people are experiencing a trace of that mark.”

New work by artists

While up to now art projects have been specific to each of the venues, with a much bigger network of organisations there is the potential to create a single piece of work that engages and animates people in different ways, depending on the unique context of each building it is shown in. And, says Eilbeck, the bigger the network the more scope there is to fund new work by other artists.

“One of the things we’re proudest about with TILO is the ability for any media artist, not just us, to just come along and plug in their own equipment and have it scheduled within our system, just like a piece of video is.”

It’s an exciting prospect, believes Eilbeck – although he is realistic about the work that still needs to be done for the system to become commonplace.

“Most arts organisations aren’t at the stage where they can really maximise digital tools and the potential that TILO can offer them,” he says. “There is still some way to go.”

More information on TILO at artsdigitalrnd.org.uk/projects/meyouandus

The Digital R&D Fund for the Arts is a £7 million fund available for projects over the period 2012-2015. Up to a value of £125,000, it supports ideas that use digital technology to build new business models and enhance audience reach for arts organisations. It is a partnership between Arts Council EnglandArts and Humanities Research Council and Nesta.

This article was co-commissioned by a-n and Native, the journal of the Digital R&D Fund for the Arts

Also in the Digital R&D series:

#1: Apps, archives and Eduardo Paolozzi – We talk to Hijack about a new app based around the objects in the Scottish sculptor’s preserved studio in the Scottish National Gallery of Modern Art


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