The current interest in artist/architect collaborations seems to date back to the late 1970s when architect Richard Hobbs invited artists into the design process for the Viewlands-Hoffman electrical substation in Seattle.
Playing Up - a-n The Artists Information Company
Gillian Nicol explores the nature of collaborative and creative processes involved in making artwork in the public realm.
Focusing on public art, a-n Editor Gillian Nicol has selected key texts from a-n’s archive and other important sources. Her introductory essay explores the nature of collaborative and creative processes involved in making artwork in the public realm. It identifies […]
Adventure playgrounds, or junk playgrounds, as they were known, began life as occupied building sites, wastelands and bombsites that had been colonised by city children looking for interesting and adaptable spaces in which they could play in relative privacy away from adults.
One of the main tendencies in public space has been to minimise risk providing mini-cities in which risk has been all but removed.
Jane Watt talks to Dalziel + Scullion about their collaborative practice, unusual studio set up and processes involved in their commission for Royal Aberdeen Children’s Hospital.
Jane Watt profiles PACE, public art commissioning agent for Royal Aberdeen Children’s Hospital.
Paul Glinkowski talks to artist Jem Finer about his ongoing project Longplayer, and to his collaborator James Lingwood, Co-Director of Artangel.
For the final article in this series Jane Watt asks artists and commissioners about their involvement in current innovative projects.
Jane Watt profiles collaborations between artists and architects at two newly built schools, in the third of the six-part series ‘Navigating Places’.
Lars Bang Larsen’s discussion of visual art extends beyond new sites and contexts to ask questions of how art meets the idealogical spaces of politics and mass media – and how behaviour has become aesthetic.
David Redhead profiles Muf, a collaborative practice of art and architecture committed to public realm projects, exploring its manifesto, projects and modes of collaborative working.
Jes Fernie reveals the process of enquiry that challenges collaborations between artists and architects.
Sally O’Reilly pursues the free-for-all ethos of gaming.