Falling through the world
Another week when I didn’t get all I wanted to done, a full on day at work yesterday and I didn’t get my collision mesh done. A collision mesh is basic low poly version of the environment (landscape) artwork in a computer game environment. It’s what you collide with and stops you falling through the world; I really like the idea of something that stops us falling through the world. I feel that in my painting I am trying to find something, chopping and changing my intent and methods running round like a headless chicken. I am also thinking that I need to let go of something, perhaps they are one and the same and I should just let go and see what I hit.
My cracks of time got very tight this week a bump to my car that needed sorting and a sick child saw to that, but I did a bit. I produced nothing much but maybe learned something about my tendency to overcrowd my picture space.